![]() It is also highly recommended to apply the scale before rigging the model. Way too few people know simply scaling the model solves this, in no small part because the error message isn't just completely useless, it is also misleading, so this problem plages a lot of people.īecause of that, I usually model characters at a much larger scale than the default. You can scale it back after applying the automatic weights. How do you solve it? Often, all you have to do is to scale your entire model and the armature by a factor of 100, apply that new scale(ctrl + A), then finally run the automatic weighting again. ![]() You can easily test this by deleting a bunch of bones, such as the tail bones, and reapplying the automatic weighting. ![]() In your case, I would say this is caused by the tail bones. Because the surface influenced by a bone is relatively small in a face rig, you usually get this error. This, in turn, is usually caused because you have small bones assigned to small fractions of the model. However, this usually happens because the volume of some part of the model is too small to be properly assigned to a bone. There are several reasons that may cause this. I know this problem and I have faced it a lot of times before, as I am sure many others have. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |